sjnoob.blogg.se

Best mac for graphics propresenter
Best mac for graphics propresenter












best mac for graphics propresenter
  1. BEST MAC FOR GRAPHICS PROPRESENTER PRO
  2. BEST MAC FOR GRAPHICS PROPRESENTER SOFTWARE
  3. BEST MAC FOR GRAPHICS PROPRESENTER PC
  4. BEST MAC FOR GRAPHICS PROPRESENTER WINDOWS 7
  5. BEST MAC FOR GRAPHICS PROPRESENTER PROFESSIONAL

While you can make iOS apps on Windows, it's not the preferred way to do things, and since most iOS developers are on the Mac, it's good to be on that platform as well. If you don't have an iPhone, iOS Simulator is incredibly useful for mobile testing.

best mac for graphics propresenter

If you ever want to design for mobile, it's good to have a solid link to iOS. Microsoft even provides free VMs for testing sites on old browsers and old operating systems! But if you run a Windows or Linux device, you don't get to try Mac apps or test things on Safari, at least not without needing some kind of specific solution for that. Also, with my new job, we used VirtualBox to set up a VM that runs Ubuntu for running Python servers.

BEST MAC FOR GRAPHICS PROPRESENTER WINDOWS 7

However, I've legally run a licensed copy of Windows 7 (and my ever-aging copy of Civilization III) on my laptop for years. Not only is a Hackintosh a hack that would take some time to get running, doing so would violate the terms of service.

best mac for graphics propresenter

This is probably the most objective and important point to make: Getting a Mac is the only legal way to run every major operating system. Pixelmator and Sketch are promising possibilities to challenge the Adobe hegemony, and they're Mac-only. Panic makes amazing software, but it's Mac-only.

BEST MAC FOR GRAPHICS PROPRESENTER SOFTWARE

Because a lot of designers are Mac-only, I feel like some of the best software and productivity tools are on OSX. Here are a few reasons why I stayed in the Mac world: My full-time job for four years had me working on a PC, I like Windows 7 just fine, and I'm comfortable with Ubuntu as well, so when I started thinking about a new system, I had a lot of angles to consider. I recently purchased a new computer (after asking this community about what hardware matters to a designer), and I went with a Mac Mini. I think a lot of the legacy reasons have been established here, so I won't address that. If you do, there's no real reason not to switch, so long as you don't mind re-learning a few things and risking a little frustrating unfamiliarity at first.

BEST MAC FOR GRAPHICS PROPRESENTER PRO

Windows pro pen tablets like MS Surface Pro or Wacom Mobile Studio, or, easy resolution toggling on retina Mac screens for testing). If you're already comfortable with one, there's no real reason to switch, unless you fancy a type of machine that is only available to the other (e.g.

BEST MAC FOR GRAPHICS PROPRESENTER PC

I personally use a Mac at work and a PC at home, and the practical differences are tiny. These days, familiarity, comfort and preference are a bigger factor than any objective difference between Mac and PC, and PCs seem to be becoming slowly more popular in design than they were as more people start design school having already done design on a PC.

BEST MAC FOR GRAPHICS PROPRESENTER PROFESSIONAL

You could make a Windows machine that is 100% designed for designers, like the Wacom Mobile Studio range, for example - but when any crafts professional knows that their existing way works and is considered normal and correct, they usually won't want to risk invoking the wrath of the Technology Gods, smiting them with the curse of "It fails when you need it the most!" for deviating from the familiar, true path. So, most designers prefer to stick to the tools they know, which will more often be a Mac. designers who write scripts, like there are musicians who make their own instruments - but they are exceptions, and the reaction to both is often similar: "What dark sorcery is this." with a mixture of awe and suspicion) We usually have a similar attitude to technology as musicians have to the craft of making instruments - "magic happens here - don't mess with the magic you need to do your job". We're not techies, our tools are a means to an end - "if it ain't broke don't fix it". video/games/fx design, John's answer below explains why).ĭesigners are seldom keen to change tools. Many do now have PC suites as well as Mac suites, but they're usually smaller and linked to specialist areas (e.g.

  • So, most designers use Macs in their formative college years, and get used to MacsĪrt/design colleges are unlikely to change to PC-first as it would be expensive and difficult (not just the cost of buying new machines, but the cost and time of re-training staff and re-writing course materials, and the cost in popularity among senior staff for whoever made the decision.).
  • best mac for graphics propresenter

    Many top teachers are veterans of the pre- computer days, and would not willingly suffer learning a new operating system Art / design teachers got used to teaching using Macs.Almost all art colleges and design schools bought Macs back in the days when Macs were unquestionably better for design ( Alan G's and Horatio's answers below detail how).There's a seperate question on which is better: Are Macs preferable to PCs for handling graphics software?įor the question of why Macs are more popular, there's a very simple answer:














    Best mac for graphics propresenter